Module: wine Branch: master Commit: dfda3c4dc8f77336c9dfac9e70fe5c70816326ca URL: http://source.winehq.org/git/wine.git/?a=commit;h=dfda3c4dc8f77336c9dfac9e70... Author: Rob Shearman <rob(a)codeweavers.com> Date: Tue Feb 19 11:37:09 2008 +0000 d3d9: Fix copy and paste error in reset_enum_callback. vertex_desc.Pool should obviously be used in the WINED3DRTYPE_VERTEXBUFFER case instead of index_desc.Pool. --- dlls/d3d9/device.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 27940b4..7d63a10 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -283,7 +283,7 @@ static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data case WINED3DRTYPE_VERTEXBUFFER: IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc); - pool = index_desc.Pool; + pool = vertex_desc.Pool; break; /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there