Module: wine Branch: master Commit: f38de4ff616191a7539fe1d320dc6d73cee19acd URL: https://source.winehq.org/git/wine.git/?a=commit;h=f38de4ff616191a7539fe1d32... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon May 7 09:45:56 2018 +0200 wined3d: Fix memory leak in shader_glsl_init_transform_feedback(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index a9af9ac..eddf35d 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -950,6 +950,7 @@ static void shader_glsl_init_transform_feedback(const struct wined3d_context *co { FIXME("No varyings to record, disabling transform feedback.\n"); shader->u.gs.so_desc.element_count = 0; + string_buffer_release(&priv->string_buffers, buffer); return; }