Module: wine Branch: master Commit: eca8577d5368dbbbcce0f81a1d851934446895de URL: http://source.winehq.org/git/wine.git/?a=commit;h=eca8577d5368dbbbcce0f81a1d... Author: Chris Robinson <chris.kcat(a)gmail.com> Date: Sat Aug 23 14:14:10 2008 -0700 wined3d: Use 8 bits-per-component for the PBO test internal format. GL_RGBA doesn't gaurantee an internal storage depth, which can cause the test to fail if it's stored with less than 8 bits of precision. Some nVidia drivers would actually store with 4 bits of precision. --- dlls/wined3d/directx.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index c55d66c..6927052 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -3707,7 +3707,7 @@ static void test_pbo_functionality(WineD3D_GL_Info *gl_info) { while(glGetError()); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0); checkGLcall("Specifying the PBO test texture\n"); GL_EXTCALL(glGenBuffersARB(1, &pbo));