Module: wine Branch: master Commit: cd3c3e56b10b64f85e5d02adc79a89227750e589 URL: https://source.winehq.org/git/wine.git/?a=commit;h=cd3c3e56b10b64f85e5d02adc... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Thu Jan 10 15:10:14 2019 +0100 wined3d: Use accurate rt_count in ffp_blitter_clear(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/surface.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 85f9489..a36d010 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2089,11 +2089,11 @@ static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_de } if (flags) - device_clear_render_targets(device, rt_count, fb, rect_count, + device_clear_render_targets(device, flags & WINED3DCLEAR_TARGET ? rt_count : 0, fb, rect_count, clear_rects, draw_rect, flags, colour, depth, stencil); if (next_flags && (next = blitter->next)) - next->ops->blitter_clear(next, device, rt_count, fb, rect_count, + next->ops->blitter_clear(next, device, next_flags & WINED3DCLEAR_TARGET ? rt_count : 0, fb, rect_count, clear_rects, draw_rect, next_flags, colour, depth, stencil); }