Module: wine Branch: master Commit: 4ed190e8ac50de60bfcd0c54462b690bf83c44b8 URL: https://source.winehq.org/git/wine.git/?a=commit;h=4ed190e8ac50de60bfcd0c544... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Jul 3 16:37:07 2019 +0430 wined3d: Also try to create a depth/stencil buffer for WINED3D_NO3D devices in swapchain_init(). If requested. It will fail as it should, but the client library should never request it. I.e., the additional check is redundant. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/swapchain.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 9be6658..69580ad 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -938,7 +938,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3 } /* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */ - if (desc->enable_auto_depth_stencil && !(device->wined3d->flags & WINED3D_NO3D)) + if (desc->enable_auto_depth_stencil) { TRACE("Creating depth/stencil buffer.\n"); if (!device->auto_depth_stencil_view)