Module: vkd3d Branch: master Commit: f97b745ae7587166ee177f634721fc7a6bc10858 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=f97b745ae7587166ee177f63... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Oct 30 15:22:53 2018 +0100 vkd3d-shader: Add structure type fields to public API structures. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- include/private/vkd3d_shader.h | 20 +++++++++++++++++++- libs/vkd3d-shader/vkd3d_shader_main.c | 20 ++++++++++++++++++++ libs/vkd3d/state.c | 10 +++++++++- 3 files changed, 48 insertions(+), 2 deletions(-) diff --git a/include/private/vkd3d_shader.h b/include/private/vkd3d_shader.h index e97e185..f96e505 100644 --- a/include/private/vkd3d_shader.h +++ b/include/private/vkd3d_shader.h @@ -25,6 +25,15 @@ extern "C" { #define VKD3D_FORCE_32_BIT_ENUM(name) name##_FORCE_32BIT = 0x7fffffff +enum vkd3d_shader_structure_type +{ + VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE, + VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS, + VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO, + + VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE), +}; + enum vkd3d_result { VKD3D_OK = 0, @@ -130,6 +139,9 @@ struct vkd3d_shader_push_constant_buffer struct vkd3d_shader_interface { + enum vkd3d_shader_structure_type type; + const void *next; + const struct vkd3d_shader_resource_binding *bindings; unsigned int binding_count; @@ -160,8 +172,11 @@ enum vkd3d_shader_target struct vkd3d_shader_compile_arguments { + enum vkd3d_shader_structure_type type; + const void *next; + enum vkd3d_shader_target target; - unsigned int *output_swizzles; + const unsigned int *output_swizzles; unsigned int output_swizzle_count; }; @@ -366,6 +381,9 @@ int vkd3d_shader_serialize_root_signature(const struct vkd3d_root_signature_desc struct vkd3d_shader_scan_info { + enum vkd3d_shader_structure_type type; + void *next; + unsigned int uav_read_mask : VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS; unsigned int uav_counter_mask : VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS; unsigned int sampler_comparison_mode_mask; diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index f813208..5e292c7 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -61,6 +61,12 @@ static int vkd3d_shader_validate_compile_args(const struct vkd3d_shader_compile_ if (!compile_args) return VKD3D_OK; + if (compile_args->type != VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS) + { + WARN("Invalid structure type %#x.\n", compile_args->type); + return VKD3D_ERROR_INVALID_ARGUMENT; + } + switch (compile_args->target) { case VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5: @@ -88,9 +94,17 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc, TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface %p, compile_args %p.\n", dxbc->code, dxbc->size, spirv, compiler_options, shader_interface, compile_args); + if (shader_interface && shader_interface->type != VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE) + { + WARN("Invalid structure type %#x.\n", shader_interface->type); + return VKD3D_ERROR_INVALID_ARGUMENT; + } + if ((ret = vkd3d_shader_validate_compile_args(compile_args)) < 0) return ret; + scan_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO; + scan_info.next = NULL; if ((ret = vkd3d_shader_scan_dxbc(dxbc, &scan_info)) < 0) return ret; @@ -209,6 +223,12 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc, TRACE("dxbc {%p, %zu}, scan_info %p.\n", dxbc->code, dxbc->size, scan_info); + if (scan_info->type != VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO) + { + WARN("Invalid structure type %#x.\n", scan_info->type); + return VKD3D_ERROR_INVALID_ARGUMENT; + } + if ((ret = vkd3d_shader_parser_init(&parser, dxbc)) < 0) return ret; diff --git a/libs/vkd3d/state.c b/libs/vkd3d/state.c index 4800ff3..3f3de4d 100644 --- a/libs/vkd3d/state.c +++ b/libs/vkd3d/state.c @@ -1439,6 +1439,8 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st dxbc.code = desc->CS.pShaderBytecode; dxbc.size = desc->CS.BytecodeLength; + shader_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO; + shader_info.next = NULL; if ((ret = vkd3d_shader_scan_dxbc(&dxbc, &shader_info)) < 0) { WARN("Failed to scan shader bytecode, vkd3d result %d.\n", ret); @@ -1452,6 +1454,8 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st return hr; } + shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE; + shader_interface.next = NULL; shader_interface.bindings = root_signature->descriptor_mapping; shader_interface.binding_count = root_signature->descriptor_count; shader_interface.push_constant_buffers = root_signature->root_constants; @@ -2027,10 +2031,14 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s } graphics->attachment_count = graphics->rt_idx + rt_count; + ps_compile_args.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_ARGUMENTS; + ps_compile_args.next = NULL; ps_compile_args.target = VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0; ps_compile_args.output_swizzles = ps_output_swizzle; ps_compile_args.output_swizzle_count = rt_count; + shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE; + shader_interface.next = NULL; shader_interface.bindings = root_signature->descriptor_mapping; shader_interface.binding_count = root_signature->descriptor_count; shader_interface.push_constant_buffers = root_signature->root_constants; @@ -2044,8 +2052,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s for (i = 0; i < ARRAY_SIZE(shader_stages); ++i) { const D3D12_SHADER_BYTECODE *b = (const void *)((uintptr_t)desc + shader_stages[i].offset); + struct vkd3d_shader_scan_info shader_info = {VKD3D_SHADER_STRUCTURE_TYPE_SCAN_INFO}; const struct vkd3d_shader_code dxbc = {b->pShaderBytecode, b->BytecodeLength}; - struct vkd3d_shader_scan_info shader_info; if (!b->pShaderBytecode) continue;