Module: vkd3d Branch: master Commit: f276cbd8216af6375f7d030bebd27f99f448bda6 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=f276cbd8216af6375f7d030b... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Mar 2 19:06:20 2022 +0100 vkd3d-shader: Slightly clarify the documentation for struct vkd3d_shader_descriptor_offset_info. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- include/vkd3d_shader.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index df15047..8797de5 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -538,7 +538,7 @@ struct vkd3d_shader_descriptor_offset_info * binding.count = 2 * \endcode * - * and then pass \c {8, \c 4} as \a binding_offsets here. + * and then pass \c {8, \c 4} as static binding offsets here. * * This field may be NULL, in which case the corresponding offsets are * specified to be 0.