Module: wine Branch: master Commit: 1a9400bcc9745e70dfe5e0518a4b22f6935b30be URL: https://source.winehq.org/git/wine.git/?a=commit;h=1a9400bcc9745e70dfe5e0518... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Mon May 24 11:05:48 2021 -0500 d3d11/tests: Add a couple of extra tests for SRV/RTV conflict. Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/tests/d3d11.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 421ad465d35..18c36a5908e 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -32351,6 +32351,15 @@ static void test_deferred_context_state(void) ID3D11DeviceContext_PSGetShaderResources(deferred, 0, 1, &ret_srv); ok(!ret_srv, "Got unexpected SRV %p.\n", ret_srv); + ID3D11DeviceContext_PSSetShaderResources(deferred, 0, 1, &srv); + ID3D11DeviceContext_PSGetShaderResources(deferred, 0, 1, &ret_srv); + ok(!ret_srv, "Got unexpected SRV %p.\n", ret_srv); + + ID3D11DeviceContext_PSSetShaderResources(immediate, 0, 1, &srv); + ID3D11DeviceContext_PSGetShaderResources(immediate, 0, 1, &ret_srv); + ok(ret_srv == srv, "Got unexpected SRV %p.\n", ret_srv); + ID3D11ShaderResourceView_Release(ret_srv); + ID3D11ShaderResourceView_Release(srv); ID3D11RenderTargetView_Release(rtv); ID3D11Texture2D_Release(texture);