Henri Verbeet pushed to branch master at wine / vkd3d Commits: 28b87260 by Henri Verbeet at 2026-02-05T18:02:31+01:00 vkd3d-shader/ir: Properly determine the defined block count in vsir_cfg_init(). (Valgrind) Blocks are added by label index, not sequentially, so we need the highest value of "label" for which we created a block. In many cases we'd end up with the same value for "defined_block_count" regardless, but hull shader phases may have label indices higher than the number of labels in the phase. Encountered in hlsl/tessellation-patch-vars.shader_test. - - - - - 1 changed file: - libs/vkd3d-shader/ir.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/28b872603f3d25b48d617aee1ac0b7... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/28b872603f3d25b48d617aee1ac0b7... You're receiving this email because of your account on gitlab.winehq.org.