Module: wine Branch: master Commit: 1dca8313ce5a86a2764899fe8d2a608cdbcb15d7 URL: https://source.winehq.org/git/wine.git/?a=commit;h=1dca8313ce5a86a2764899fe8... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Wed Feb 19 09:53:56 2020 -0600 d3d8: Retrieve the vertex shader from the primary stateblock. Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d8/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 8f851fa2a6..c7e4772b3b 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2967,7 +2967,7 @@ static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DW } if (shader_impl->wined3d_shader - && wined3d_device_get_vertex_shader(device->wined3d_device) == shader_impl->wined3d_shader) + && wined3d_stateblock_get_state(device->state)->vs == shader_impl->wined3d_shader) IDirect3DDevice8_SetVertexShader(iface, 0); wined3d_mutex_unlock();