Module: wine Branch: master Commit: 74c97c9a56fe76e5452a37c7b2286ed7133d75f5 URL: https://source.winehq.org/git/wine.git/?a=commit;h=74c97c9a56fe76e5452a37c7b... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Feb 1 03:25:33 2018 +0330 wined3d: Use the resource access flags in wined3d_surface_blt(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/surface.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 5f34ad0..388b803 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3854,10 +3854,10 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst { TRACE("Depth/stencil blit.\n"); - if (dst_texture->resource.pool == WINED3D_POOL_SYSTEM_MEM) - dst_location = dst_texture->resource.map_binding; - else + if (dst_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU) dst_location = dst_texture->resource.draw_binding; + else + dst_location = dst_texture->resource.map_binding; context = context_acquire(device, dst_texture, dst_sub_resource_idx); valid_locations = device->blitter->ops->blitter_blit(device->blitter, @@ -3959,10 +3959,10 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst blit_op = WINED3D_BLIT_OP_RAW_BLIT; } - if (dst_texture->resource.pool == WINED3D_POOL_SYSTEM_MEM) - dst_location = dst_texture->resource.map_binding; - else + if (dst_texture->resource.access & WINED3D_RESOURCE_ACCESS_GPU) dst_location = dst_texture->resource.draw_binding; + else + dst_location = dst_texture->resource.map_binding; context = context_acquire(device, dst_texture, dst_sub_resource_idx); valid_locations = device->blitter->ops->blitter_blit(device->blitter, blit_op, context,