Module: wine Branch: master Commit: 81e50b6d4126b4b811e98e1004788544eb4863fe URL: http://source.winehq.org/git/wine.git/?a=commit;h=81e50b6d4126b4b811e98e1004... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Dec 7 12:43:04 2016 +0100 wined3d: Use opaque data type for stream output registers. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/shader_sm4.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 00fb4c0..4a4926b 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -922,7 +922,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM5_OP_BFI, WINED3DSIH_BFI, "u", "iiuu"}, {WINED3D_SM5_OP_BFREV, WINED3DSIH_BFREV, "u", "u"}, {WINED3D_SM5_OP_SWAPC, WINED3DSIH_SWAPC, "ff", "uff"}, - {WINED3D_SM5_OP_DCL_STREAM, WINED3DSIH_DCL_STREAM, "", "f"}, + {WINED3D_SM5_OP_DCL_STREAM, WINED3DSIH_DCL_STREAM, "", "O"}, {WINED3D_SM5_OP_DCL_FUNCTION_BODY, WINED3DSIH_DCL_FUNCTION_BODY, "", "", shader_sm5_read_dcl_function_body}, {WINED3D_SM5_OP_DCL_FUNCTION_TABLE, WINED3DSIH_DCL_FUNCTION_TABLE, "", "",