[Git][wine/wine][master] 4 commits: dsound: Handle NaN values in the 3D code.
Alexandre Julliard pushed to branch master at wine / wine Commits: 4261fa4b by Aida Jonikienė at 2024-11-26T18:25:56+01:00 dsound: Handle NaN values in the 3D code. GTA San Andreas calls floating-point 3D functions with NaN values under certain circumstances which eventually results in dwTotalAmpFactor value being really high (and causing extremely loud audio output). - - - - - 9e86063d by Aida Jonikienė at 2024-11-26T18:25:56+01:00 dsound: Add an angle check for SetOrientation(). The subsequent tests reveal the angle between front and top vectors must be higher than 0 degrees. - - - - - 2c7f5866 by Aida Jonikienė at 2024-11-26T18:25:56+01:00 dsound/tests: Add NaN tests for floating-point 3D functions. - - - - - 4798f3dc by Aida Jonikienė at 2024-11-26T18:25:56+01:00 dsound: Add non-NaN value tests for SetOrientation(). - - - - - 2 changed files: - dlls/dsound/sound3d.c - dlls/dsound/tests/ds3d.c View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/5a18f5511eab2a9e45df1a5e86e47f... -- View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/5a18f5511eab2a9e45df1a5e86e47f... You're receiving this email because of your account on gitlab.winehq.org.
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Alexandre Julliard (@julliard)