[Git][wine/vkd3d][master] 4 commits: tests/shader_runner_d3d12: Appropriately set the root descriptor table for dispatching.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: fb985f49 by Giovanni Mascellani at 2025-11-12T14:57:24+01:00 tests/shader_runner_d3d12: Appropriately set the root descriptor table for dispatching. - - - - - a30c07f5 by Giovanni Mascellani at 2025-11-12T14:58:15+01:00 tests/shader_runner_d3d12: Always create a descriptor heap. So it's also available when resources are not used, which simplifies later commits. - - - - - 653de0c0 by Giovanni Mascellani at 2025-11-12T15:02:18+01:00 tests/shader_runner: Generate a default descriptor mapping when none is provided. - - - - - 7022bb57 by Giovanni Mascellani at 2025-11-12T15:02:58+01:00 tests/shader_runner_metal: Implement explicit descriptor mapping. - - - - - 5 changed files: - tests/hlsl/descriptors.shader_test - tests/shader_runner.c - tests/shader_runner.h - tests/shader_runner_d3d12.c - tests/shader_runner_metal.m View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/1569bb3fb8c745d895ad555da1de5... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/1569bb3fb8c745d895ad555da1de5... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)