Józef Kucia : wined3d: Recognize SM5+ patch input primitive types.
Module: wine Branch: master Commit: 7b01569e4431de9e037d5ae017299061242d2d65 URL: http://source.winehq.org/git/wine.git/?a=commit;h=7b01569e4431de9e037d5ae017... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon May 15 12:05:47 2017 +0200 wined3d: Recognize SM5+ patch input primitive types. In D3D11 geometry shaders accept patches as input primitives. This is forbidden in OpenGL as specified in the ARB_tessellation_shaders spec: "we will not allow geometry shaders to receive patches in this extension. That limitation may be relaxed in a future extension." Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 6 ++++ dlls/wined3d/shader.c | 15 ++++++---- dlls/wined3d/shader_sm4.c | 67 ++++++++++++++++++++++++++++++++++-------- dlls/wined3d/utils.c | 3 +- dlls/wined3d/wined3d_private.h | 8 ++++- include/wine/wined3d.h | 1 + 6 files changed, 79 insertions(+), 21 deletions(-) Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=7b01569e4431de9e037d5a...
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Alexandre Julliard