Józef Kucia : d3d10core/tests: Initialize buffer data in test_copy_subresource_region().
Module: wine Branch: master Commit: d78aa12da650dd2ed8f246c3fcf1d8aa0de471cc URL: http://source.winehq.org/git/wine.git/?a=commit;h=d78aa12da650dd2ed8f246c3fc... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Nov 9 12:35:22 2016 +0100 d3d10core/tests: Initialize buffer data in test_copy_subresource_region(). This test fails randomly on Windows 10 with AMD GPU. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10core/tests/device.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index e617319..fc0745a 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -6859,7 +6859,8 @@ static void test_copy_subresource_region(void) ID3D10Device_PSSetSamplers(device, 0, 1, &sampler_state); ID3D10Device_PSSetShader(device, ps); - dst_buffer = create_buffer(device, D3D10_BIND_CONSTANT_BUFFER, sizeof(float_colors), NULL); + memset(float_colors, 0, sizeof(float_colors)); + dst_buffer = create_buffer(device, D3D10_BIND_CONSTANT_BUFFER, sizeof(float_colors), float_colors); ID3D10Device_PSSetConstantBuffers(device, 0, 1, &dst_buffer);
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Alexandre Julliard