Nikolay Sivov : d3d10/effect: Use SamplerState.Texture when setting shader resources.
Module: wine Branch: master Commit: 69ae2cc7e737e3dd9a6053ff925339c2afb9606c URL: https://source.winehq.org/git/wine.git/?a=commit;h=69ae2cc7e737e3dd9a6053ff9... Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Thu Oct 14 09:42:20 2021 +0300 d3d10/effect: Use SamplerState.Texture when setting shader resources. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d10/effect.c | 24 ++++- dlls/d3d10/tests/effect.c | 245 ++++++++++++++++++++++++++++------------------ 2 files changed, 171 insertions(+), 98 deletions(-) Diff: https://source.winehq.org/git/wine.git/?a=commitdiff;h=69ae2cc7e737e3dd9a605...
participants (1)
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Alexandre Julliard