Stefan Dösinger : d3d9/tests: Work around a r500 Windows point sprite bug.
Module: wine Branch: master Commit: a5abe2c53af5a155d89f253c3c44d9283858ad57 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a5abe2c53af5a155d89f253c3c... Author: Stefan Dösinger <stefandoesinger(a)gmx.at> Date: Mon Feb 20 22:31:03 2017 +0000 d3d9/tests: Work around a r500 Windows point sprite bug. Signed-off-by: Stefan Dösinger <stefandoesinger(a)gmx.at> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d9/tests/visual.c | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 4de3beb..72005ff 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -10641,6 +10641,17 @@ static void test_pointsize(void) goto done; } + /* The r500 Windows driver needs a draw with regular texture coordinates at least once during the + * device's lifetime, otherwise texture coordinate generation only works for texture 0. */ + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); + ok(SUCCEEDED(hr), "Failed to set FVF, hr=%#x.\n", hr); + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, vertices, sizeof(float) * 5); + ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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Alexandre Julliard