[Git][wine/vkd3d][master] vkd3d-shader/dxil: Allow constant zero values to be floating point.
16 Jun
2025
16 Jun
'25
3:49 p.m.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 7c0da174 by Giovanni Mascellani at 2025-06-16T17:41:20+02:00 vkd3d-shader/dxil: Allow constant zero values to be floating point. This fixes commit 59fb3a789384dab1db4d779338c03a121debb5e6, where the floating point alternative was mistakenly ignored. - - - - - 1 changed file: - libs/vkd3d-shader/dxil.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/7c0da1747a89a8cea27a42ace51b31... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/7c0da1747a89a8cea27a42ace51b31... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)