Henri Verbeet : wined3d: Properly check for glBlitFramebuffer().
Module: wine Branch: master Commit: 7160e56ab100876c0039f29412aab45cbe7a34f2 URL: http://source.winehq.org/git/wine.git/?a=commit;h=7160e56ab100876c0039f29412... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Sun Dec 27 19:57:19 2009 +0100 wined3d: Properly check for glBlitFramebuffer(). ARB_framebuffer_object can also provide this entry point. --- dlls/wined3d/swapchain.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index ad257f5..445fbbf 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -110,7 +110,7 @@ static inline void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_co if(w == window.right && h == window.bottom) gl_filter = GL_NEAREST; else gl_filter = GL_LINEAR; - if(gl_info->supported[EXT_FRAMEBUFFER_BLIT]) + if (gl_info->fbo_ops.glBlitFramebuffer) { ENTER_GL(); context_bind_fbo(context, GL_READ_FRAMEBUFFER, &context->src_fbo);
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Alexandre Julliard