[Git][wine/vkd3d][master] vkd3d-shader/d3d-asm: Check the actual index count in shader_print_register().
3 Sep
2025
3 Sep
'25
11:10 a.m.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: fdc1edb6 by Henri Verbeet at 2025-09-03T13:02:36+02:00 vkd3d-shader/d3d-asm: Check the actual index count in shader_print_register(). vsir_register_init() does initialise offsets to ~0u, but at this point that's not something that should be relied on. - - - - - 1 changed file: - libs/vkd3d-shader/d3d_asm.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/fdc1edb64726ec9e3355b7fe759286... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/fdc1edb64726ec9e3355b7fe759286... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)