Giovanni Mascellani : vkd3d-shader/dxil: Use vsir_register_init() to initialize registers.
Module: vkd3d Branch: master Commit: f3c1a15a6f1188c3e4631fed9e861d626efdda3b URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/f3c1a15a6f1188c3e4631fed9e861d... Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Mon Oct 30 17:01:36 2023 +0100 vkd3d-shader/dxil: Use vsir_register_init() to initialize registers. --- libs/vkd3d-shader/dxil.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 86e12afe..99cf3e36 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -2347,9 +2347,7 @@ static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const dst = sm6_parser_get_current_value(sm6); dst->type = type; dst->value_type = VALUE_TYPE_REG; - dst->u.reg.type = reg_type; - dst->u.reg.dimension = VSIR_DIMENSION_SCALAR; - dst->u.reg.data_type = reg_data_type; + vsir_register_init(&dst->u.reg, reg_type, reg_data_type, 0); switch (record->code) {
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Alexandre Julliard