Stefan Dösinger : wined3d: Allocate the proper size for the lconst map.
Module: wine Branch: master Commit: 5f723bc44a768af5f9ca5f2d4e4f8ea1575e87a4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=5f723bc44a768af5f9ca5f2d4e... Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Thu May 28 17:11:30 2009 +0200 wined3d: Allocate the proper size for the lconst map. --- dlls/wined3d/arb_program_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 5d37440..8b9e185 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -352,7 +352,7 @@ static DWORD *local_const_mapping(IWineD3DBaseShaderImpl *This) if(This->baseShader.load_local_constsF || list_empty(&This->baseShader.constantsF)) return NULL; - ret = HeapAlloc(GetProcessHeap(), 0, sizeof(DWORD) * This->baseShader.limits.temporary); + ret = HeapAlloc(GetProcessHeap(), 0, sizeof(DWORD) * This->baseShader.limits.constant_float); if(!ret) { ERR("Out of memory\n"); return NULL;
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Alexandre Julliard