Matteo Bruni : d3dcompiler: Dump preprocessed shader sources.
Module: wine Branch: master Commit: a8839cd1def1ed9fa08b6a84dd183b093d95deeb URL: http://source.winehq.org/git/wine.git/?a=commit;h=a8839cd1def1ed9fa08b6a84dd... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Thu Jun 7 00:19:01 2012 +0200 d3dcompiler: Dump preprocessed shader sources. --- dlls/d3dcompiler_43/compiler.c | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c index 043d231..1eb07ce 100644 --- a/dlls/d3dcompiler_43/compiler.c +++ b/dlls/d3dcompiler_43/compiler.c @@ -500,6 +500,8 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co ID3DBlob *buffer; char *pos; + TRACE("Preprocessed shader source: %s\n", debugstr_a(preproc_shader)); + FIXME("Parse compilation target.\n"); shader = parse_hlsl_shader(preproc_shader, ST_VERTEX, 2, entrypoint, &messages);
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Alexandre Julliard