Andrew Talbot : wined3d: Cast-qual warnings fix.
Module: wine Branch: master Commit: f3a515ce19f9c21b0198b9b1c03a462785c4c599 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f3a515ce19f9c21b0198b9b1c0... Author: Andrew Talbot <Andrew.Talbot(a)talbotville.com> Date: Fri Nov 24 14:15:06 2006 +0000 wined3d: Cast-qual warnings fix. --- dlls/wined3d/device.c | 6 +++--- dlls/wined3d/utils.c | 2 +- dlls/wined3d/wined3d_private.h | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index e703e91..340a0a5 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2574,7 +2574,7 @@ static HRESULT WINAPI IWineD3DDeviceIm glMatrixMode(GL_MODELVIEW); checkGLcall("glMatrixMode(GL_MODELVIEW)"); glPushMatrix(); - glLoadMatrixf((float *)lpmatrix); + glLoadMatrixf((const float *)lpmatrix); checkGLcall("glLoadMatrixf(...)"); /* Reset lights */ @@ -2629,7 +2629,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl FIXME("Unhandled transform state!!\n"); } - multiply_matrix(&temp, mat, (WINED3DMATRIX *) pMatrix); + multiply_matrix(&temp, mat, (const WINED3DMATRIX *) pMatrix); /* Apply change via set transform - will reapply to eg. lights this way */ return IWineD3DDeviceImpl_SetTransform(iface, State, &temp); @@ -6720,7 +6720,7 @@ static HRESULT WINAPI IWineD3DDeviceIm int j; /* hopefully using pointer addtion will be quicker than using a point + j * rowoffset */ - unsigned char* data =((unsigned char *)IWineD3DSurface_GetData(pSourceSurface)) + offset; + const unsigned char* data =((const unsigned char *)IWineD3DSurface_GetData(pSourceSurface)) + offset; for(j = destTop ; j < (srcHeight + destTop) ; j++){ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 34e200f..8d09729 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -2450,7 +2450,7 @@ WINED3DFORMAT pixelformat_for_depth(DWOR } } -void multiply_matrix(WINED3DMATRIX *dest, WINED3DMATRIX *src1, WINED3DMATRIX *src2) { +void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) { WINED3DMATRIX temp; /* Now do the multiplication 'by hand'. diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 00fe8d5..10ef914 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1272,7 +1272,7 @@ void set_texture_matrix(const float *s int D3DFmtMakeGlCfg(WINED3DFORMAT BackBufferFormat, WINED3DFORMAT StencilBufferFormat, int *attribs, int* nAttribs, BOOL alternate); /* Math utils */ -void multiply_matrix(WINED3DMATRIX *dest, WINED3DMATRIX *src1, WINED3DMATRIX *src2); +void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2); /***************************************************************************** * To enable calling of inherited functions, requires prototypes
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Alexandre Julliard