Zebediah Figura : d3d8: Handle stateblocks in d3d8_device_SetPixelShader().
Module: wine Branch: master Commit: 041181f1dcf83425718fd97581343379a5ce058c URL: https://source.winehq.org/git/wine.git/?a=commit;h=041181f1dcf83425718fd9758... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Tue Oct 1 20:03:50 2019 -0500 d3d8: Handle stateblocks in d3d8_device_SetPixelShader(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d8/device.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index eabefd8043..011364ccbc 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -3144,7 +3144,9 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD if (!shader) { - wined3d_device_set_pixel_shader(device->wined3d_device, NULL); + wined3d_stateblock_set_pixel_shader(device->update_state, NULL); + if (!device->recording) + wined3d_device_set_pixel_shader(device->wined3d_device, NULL); wined3d_mutex_unlock(); return D3D_OK; } @@ -3157,7 +3159,9 @@ static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD } TRACE("Setting shader %p.\n", shader_impl); - wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader); + wined3d_stateblock_set_pixel_shader(device->update_state, shader_impl->wined3d_shader); + if (!device->recording) + wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader); wined3d_mutex_unlock(); return D3D_OK;
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Alexandre Julliard