[Git][wine/vkd3d][master] vkd3d-shader/dxil: Call register_get_float_value() directly in sm6_value_get_constant_float().
12 May
2025
12 May
'25
1:44 p.m.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: dd34899e by Giovanni Mascellani at 2025-05-12T15:37:27+02:00 vkd3d-shader/dxil: Call register_get_float_value() directly in sm6_value_get_constant_float(). sm6_metadata_get_float_value() already calls sm6_value_is_constant() itself, and some compilers (rightly) emit a warning that the conversion of UINT_MAX to float changes the value. - - - - - 1 changed file: - libs/vkd3d-shader/dxil.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/dd34899e974658635f5a4acbdbbe03... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/dd34899e974658635f5a4acbdbbe03... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)