[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats.
22 Oct
2024
22 Oct
'24
6:53 p.m.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: fb2b9744 by Nikolay Sivov at 2024-10-22T19:14:51+02:00 vkd3d-shader/hlsl: Handle snorm/unorm types as resource formats. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> - - - - - 7 changed files: - Makefile.am - libs/vkd3d-shader/hlsl.h - libs/vkd3d-shader/hlsl.l - libs/vkd3d-shader/hlsl.y - libs/vkd3d-shader/tpf.c - + tests/hlsl/unorm-snorm.shader_test - tests/hlsl_d3d12.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/fb2b974466496998f39b57af613703... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/fb2b974466496998f39b57af613703... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)