Biswapriyo Nath : include: Add the D3D12_SHADER_VERSION_TYPE enumeration.
Module: wine Branch: master Commit: 1f85606e6b1893611f1513340b520399d29849d3 URL: https://source.winehq.org/git/wine.git/?a=commit;h=1f85606e6b1893611f1513340... Author: Biswapriyo Nath <nathbappai(a)gmail.com> Date: Fri Oct 2 19:44:00 2020 +0330 include: Add the D3D12_SHADER_VERSION_TYPE enumeration. Signed-off-by: Biswapriyo Nath <nathbappai(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- include/d3d12shader.idl | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/include/d3d12shader.idl b/include/d3d12shader.idl index 9cf39c6cc3..f6cc35a843 100644 --- a/include/d3d12shader.idl +++ b/include/d3d12shader.idl @@ -20,6 +20,17 @@ import "oaidl.idl"; import "ocidl.idl"; import "d3dcommon.idl"; +typedef enum D3D12_SHADER_VERSION_TYPE +{ + D3D12_SHVER_PIXEL_SHADER = 0x0, + D3D12_SHVER_VERTEX_SHADER = 0x1, + D3D12_SHVER_GEOMETRY_SHADER = 0x2, + D3D12_SHVER_HULL_SHADER = 0x3, + D3D12_SHVER_DOMAIN_SHADER = 0x4, + D3D12_SHVER_COMPUTE_SHADER = 0x5, + D3D12_SHVER_RESERVED0 = 0xfff0, +} D3D12_SHADER_VERSION_TYPE; + typedef struct _D3D12_SHADER_DESC { UINT Version;
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Alexandre Julliard