Józef Kucia : wined3d: Load buffer before applying state for indirect dispatches.
Module: wine Branch: master Commit: ca11278067fb09491ad41ef5b64b296d49a879cc URL: https://source.winehq.org/git/wine.git/?a=commit;h=ca11278067fb09491ad41ef5b... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Jan 9 15:10:07 2018 +0100 wined3d: Load buffer before applying state for indirect dispatches. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/drawprim.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index 17ce16a..7eccc8f 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -750,6 +750,9 @@ void dispatch_compute(struct wined3d_device *device, const struct wined3d_state return; } + if (parameters->indirect) + wined3d_buffer_load(parameters->u.indirect.buffer, context, state); + context_apply_compute_state(context, device, state); if (!state->shader[WINED3D_SHADER_TYPE_COMPUTE]) @@ -764,7 +767,6 @@ void dispatch_compute(struct wined3d_device *device, const struct wined3d_state const struct wined3d_indirect_dispatch_parameters *indirect = ¶meters->u.indirect; struct wined3d_buffer *buffer = indirect->buffer; - wined3d_buffer_load(buffer, context, state); GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer->buffer_object)); GL_EXTCALL(glDispatchComputeIndirect((GLintptr)indirect->offset)); GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0));
participants (1)
-
Alexandre Julliard