Vitaliy Margolen : d3d8: VertexShader should keep reference to the parent device object.
Module: wine Branch: refs/heads/master Commit: 99136998e2345ac5e2408f5f129c4b5d11db6c5a URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=99136998e2345ac5e2408f5f... Author: Vitaliy Margolen <wine-patch(a)kievinfo.com> Date: Tue Apr 11 22:09:27 2006 -0600 d3d8: VertexShader should keep reference to the parent device object. --- dlls/d3d8/d3d8_private.h | 3 +++ dlls/d3d8/device.c | 2 ++ dlls/d3d8/vertexshader.c | 1 + 3 files changed, 6 insertions(+), 0 deletions(-) diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h index c0f8eb0..77a73c9 100644 --- a/dlls/d3d8/d3d8_private.h +++ b/dlls/d3d8/d3d8_private.h @@ -531,6 +531,9 @@ struct IDirect3DVertexShader8Impl { LONG ref; IWineD3DVertexShader *wineD3DVertexShader; + + /* Parent reference */ + LPDIRECT3DDEVICE8 parentDevice; }; diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 0176459..2590498 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1070,6 +1070,8 @@ HRESULT WINAPI IDirect3DDevice8Impl_Crea FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This); hrc = E_OUTOFMEMORY; } else { + IUnknown_AddRef(iface); + object->parentDevice = iface; This->vShaders[i] = object; *ppShader = i + VS_HIGHESTFIXEDFXF + 1; } diff --git a/dlls/d3d8/vertexshader.c b/dlls/d3d8/vertexshader.c index 5bba7aa..f11e756 100644 --- a/dlls/d3d8/vertexshader.c +++ b/dlls/d3d8/vertexshader.c @@ -56,6 +56,7 @@ ULONG WINAPI IDirect3DVertexShader8Impl_ if (ref == 0) { IWineD3DVertexShader_Release(This->wineD3DVertexShader); + IUnknown_Release(This->parentDevice); HeapFree(GetProcessHeap(), 0, This); } return ref;
participants (1)
-
Alexandre Julliard