[Git][wine/wine][master] d2d1: Add [loop] attribute in sample_gradient() shader function.
4 Apr
2025
4 Apr
'25
8:14 p.m.
Alexandre Julliard pushed to branch master at wine / wine Commits: 3bb59389 by Francisco Casas at 2025-04-04T14:23:52+02:00 d2d1: Add [loop] attribute in sample_gradient() shader function. Skips loop unrolling when compiling the shader, which lowers compilation time from ~80ms to ~40ms on my machine, which might preempt stutters for applications that call d2d_device_context_init() many times. - - - - - 1 changed file: - dlls/d2d1/device.c View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/3bb5938957f90dfbb5dfa9ed2d28da9... -- View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/3bb5938957f90dfbb5dfa9ed2d28da9... You're receiving this email because of your account on gitlab.winehq.org.
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Alexandre Julliard (@julliard)