Matteo Bruni : d3dcompiler: Set initial_filename in D3DCompile2().
Module: wine Branch: master Commit: 8a7651fd36ebf9850cc63327f465859b70cc40b8 URL: https://source.winehq.org/git/wine.git/?a=commit;h=8a7651fd36ebf9850cc63327f... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Mon Mar 28 14:12:15 2022 +0200 d3dcompiler: Set initial_filename in D3DCompile2(). Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3dcompiler_43/compiler.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c index 4d2642f17e3..ba7789f45a8 100644 --- a/dlls/d3dcompiler_43/compiler.c +++ b/dlls/d3dcompiler_43/compiler.c @@ -891,6 +891,7 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen preprocess_info.pfn_open_include = open_include; preprocess_info.pfn_close_include = close_include; preprocess_info.include_context = include; + initial_filename = filename ? filename : ""; hlsl_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO; hlsl_info.next = NULL;
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Alexandre Julliard