Matteo Bruni : wined3d: Always initialize fx field in struct wined3d_cs_blt_sub_resource ( Valgrind).
Module: wine Branch: master Commit: aac99bf2ce4aa9b26c42dbf50ce056e5a79342c5 URL: http://source.winehq.org/git/wine.git/?a=commit;h=aac99bf2ce4aa9b26c42dbf50c... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Fri Sep 15 15:12:24 2017 +0200 wined3d: Always initialize fx field in struct wined3d_cs_blt_sub_resource (Valgrind). Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/cs.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index b3b6588..04e01da 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -2110,6 +2110,8 @@ void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_reso op->flags = flags; if (fx) op->fx = *fx; + else + memset(&op->fx, 0, sizeof(op->fx)); op->filter = filter; wined3d_resource_acquire(dst_resource);
participants (1)
-
Alexandre Julliard