Hernan Rajchert : wined3d: Fixed error message when glDrawElement fails.
Module: wine Branch: master Commit: 6aead911fbb8aa7a34129c5fa7403f4962a943c8 URL: http://source.winehq.org/git/wine.git/?a=commit;h=6aead911fbb8aa7a34129c5fa7... Author: Hernan Rajchert <hrajchert(a)gmail.com> Date: Fri Aug 10 11:01:12 2007 -0300 wined3d: Fixed error message when glDrawElement fails. --- dlls/wined3d/drawprim.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index c35ce69..e6766a2 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -244,13 +244,14 @@ static void drawStridedFast(IWineD3DDevice *iface,UINT numberOfVertices, GLenum #if 1 glDrawElements(glPrimitiveType, numberOfVertices, idxSize == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (const char *)idxData+(idxSize * startIdx)); + checkGLcall("glDrawElements"); #else /* using drawRangeElements may be faster */ glDrawRangeElements(glPrimitiveType, minIndex, minIndex + numberOfVertices - 1, numberOfVertices, idxSize == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (const char *)idxData+(idxSize * startIdx)); -#endif checkGLcall("glDrawRangeElements"); +#endif } else {
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Alexandre Julliard