[Git][wine/wine][master] 5 commits: wined3d: Move geometry_shader_init_stream_output().
Alexandre Julliard pushed to branch master at wine / wine Commits: 7f544671 by Elizabeth Figura at 2024-09-25T21:17:43+02:00 wined3d: Move geometry_shader_init_stream_output(). - - - - - cca405d0 by Elizabeth Figura at 2024-09-25T21:17:43+02:00 wined3d: Call geometry_shader_init_stream_output() from shader_set_function(). - - - - - 4c7af7e3 by Elizabeth Figura at 2024-09-25T21:17:43+02:00 wined3d: Remove the redundant "device" parameter to shader_set_function(). - - - - - 33bd489b by Elizabeth Figura at 2024-09-25T21:17:43+02:00 wined3d: Merge the rest of vertex_shader_init() into shader_set_function(). - - - - - 17dba5c4 by Elizabeth Figura at 2024-09-25T21:17:43+02:00 wined3d: Merge the rest of pixel_shader_init() into shader_set_function(). - - - - - 1 changed file: - dlls/wined3d/shader.c View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/fe8f0acbe6cb974ba63bd631370b9c... -- View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/fe8f0acbe6cb974ba63bd631370b9c... You're receiving this email because of your account on gitlab.winehq.org.
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Alexandre Julliard (@julliard)