Henri Verbeet : wined3d: Use the texture dimension helpers in arbfp_blit_surface().
Module: wine Branch: master Commit: a54c438e0d947c983f2d64bc2ad98e7d747a5bd4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a54c438e0d947c983f2d64bc2a... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Mar 30 21:30:14 2016 +0200 wined3d: Use the texture dimension helpers in arbfp_blit_surface(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/arb_program_shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index d2c1d3d..d56123f 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -7903,8 +7903,8 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_ * rectangle instead. */ surface_load_fb_texture(src_surface, FALSE, context); - src_rect.top = src_surface->resource.height - src_rect.top; - src_rect.bottom = src_surface->resource.height - src_rect.bottom; + src_rect.top = wined3d_texture_get_level_height(src_texture, src_surface->texture_level) - src_rect.top; + src_rect.bottom = wined3d_texture_get_level_height(src_texture, src_surface->texture_level) - src_rect.bottom; } else wined3d_texture_load(src_texture, context, FALSE);
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Alexandre Julliard