Józef Kucia : d3d11: Improve arguments validation in d3d10_device_CreateGeometryShaderWithStreamOutput ().
Module: wine Branch: master Commit: 2661fd4ce7ab54200aa1fae913612292297b4335 URL: http://source.winehq.org/git/wine.git/?a=commit;h=2661fd4ce7ab54200aa1fae913... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Apr 4 12:35:57 2017 +0200 d3d11: Improve arguments validation in d3d10_device_CreateGeometryShaderWithStreamOutput(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/device.c | 27 ++++++++++++++++++++++++--- 1 file changed, 24 insertions(+), 3 deletions(-) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 13bfda4..1b7badd 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -4928,7 +4928,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutp UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader) { struct d3d_device *device = impl_from_ID3D10Device(iface); - D3D11_SO_DECLARATION_ENTRY *so_entries; + D3D11_SO_DECLARATION_ENTRY *so_entries = NULL; struct d3d_geometry_shader *object; unsigned int i, stride_count = 1; HRESULT hr; @@ -4938,9 +4938,18 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutp iface, byte_code, byte_code_length, output_stream_decls, output_stream_decl_count, output_stream_stride, shader); - if (!(so_entries = d3d11_calloc(output_stream_decl_count, sizeof(*so_entries)))) + if (!output_stream_decl_count && output_stream_stride) + { + WARN("Stride must be 0 when declaration entry count is 0.\n"); + *shader = NULL; + return E_INVALIDARG; + } + + if (output_stream_decl_count + && !(so_entries = d3d11_calloc(output_stream_decl_count, sizeof(*so_entries)))) { ERR("Failed to allocate D3D11 SO declaration array memory.\n"); + *shader = NULL; return E_OUTOFMEMORY; } @@ -4954,14 +4963,26 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutp so_entries[i].OutputSlot = output_stream_decls[i].OutputSlot; if (output_stream_decls[i].OutputSlot) - stride_count = 0; + { + stride_count = 0; + if (output_stream_stride) + { + WARN("Stride must be 0 when multiple output slots are used.\n"); + HeapFree(GetProcessHeap(), 0, so_entries); + *shader = NULL; + return E_INVALIDARG; + } + } } hr = d3d_geometry_shader_create(device, byte_code, byte_code_length, so_entries, output_stream_decl_count, &output_stream_stride, stride_count, 0, &object); HeapFree(GetProcessHeap(), 0, so_entries); if (FAILED(hr)) + { + *shader = NULL; return hr; + } *shader = &object->ID3D10GeometryShader_iface;
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Alexandre Julliard