Zebediah Figura : d3d11/tests: Read back directly from the mipmap texture in test_generate_mips().
Module: wine Branch: master Commit: 0135114951e722d714589bdadc88e69c46a668ad URL: https://gitlab.winehq.org/wine/wine/-/commit/0135114951e722d714589bdadc88e69... Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Wed Jun 14 16:21:40 2023 -0500 d3d11/tests: Read back directly from the mipmap texture in test_generate_mips(). This is far simpler than drawing with it. The immediate motivation here is that the DXGI_FORMAT_R8G8B8A8_UINT test causes a validation error when drawing, since the shader declares its resource as a float4 texture, which does not match the UINT view format. This could be fixed by using a different shader, but it seems more prudent to just simplify the test to not draw at all. --- dlls/d3d11/tests/d3d11.c | 162 +++++------------------------------------------ 1 file changed, 16 insertions(+), 146 deletions(-)
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Alexandre Julliard