Henri Verbeet : d3d10core: Implement ID3D10Device::IASetInputLayout().
Module: wine Branch: master Commit: de7749b3fbf447399f8d1b22268e6043302a7bb4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=de7749b3fbf447399f8d1b2226... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Mar 31 09:38:14 2009 +0200 d3d10core: Implement ID3D10Device::IASetInputLayout(). --- dlls/d3d10core/device.c | 7 ++++++- 1 files changed, 6 insertions(+), 1 deletions(-) diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index ff31b53..336ae85 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -166,7 +166,12 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *if static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, ID3D10InputLayout *input_layout) { - FIXME("iface %p, input_layout %p stub!\n", iface, input_layout); + struct d3d10_device *This = (struct d3d10_device *)iface; + + TRACE("iface %p, input_layout %p\n", iface, input_layout); + + IWineD3DDevice_SetVertexDeclaration(This->wined3d_device, + ((struct d3d10_input_layout *)input_layout)->wined3d_decl); } static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface,
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Alexandre Julliard