Zebediah Figura : vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_table().
Module: vkd3d Branch: master Commit: d1671829d946a7b0e4915a516b39a6a06513e9d9 URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=d1671829d946a7b0e4915a51... Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Tue Jul 27 16:06:48 2021 -0500 vkd3d-shader: Use vkd3d_bytecode_buffer helpers directly in shader_write_descriptor_table(). Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/dxbc.c | 18 ++++++------------ 1 file changed, 6 insertions(+), 12 deletions(-) diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 368f59c..0ee4fe2 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -3019,23 +3019,15 @@ static void shader_write_descriptor_ranges1(struct vkd3d_bytecode_buffer *buffer } } -static int shader_write_descriptor_table(struct root_signature_writer_context *context, +static void shader_write_descriptor_table(struct root_signature_writer_context *context, const struct vkd3d_shader_root_descriptor_table *table) { struct vkd3d_bytecode_buffer *buffer = &context->buffer; - if (!write_dword(context, table->descriptor_range_count)) - goto fail; - if (!write_dword(context, get_chunk_offset(context) + sizeof(DWORD))) /* offset */ - goto fail; + put_u32(buffer, table->descriptor_range_count); + put_u32(buffer, get_chunk_offset(context) + sizeof(uint32_t)); /* offset */ shader_write_descriptor_ranges(buffer, table); - return VKD3D_OK; - -fail: - vkd3d_shader_error(&context->message_context, NULL, VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY, - "Out of memory while writing root signature root descriptor table."); - return VKD3D_ERROR_OUT_OF_MEMORY; } static int shader_write_descriptor_table1(struct root_signature_writer_context *context, @@ -3131,13 +3123,15 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co for (i = 0; i < parameter_count; ++i) { + ret = VKD3D_OK; + set_u32(buffer, parameters_position + ((3 * i + 2) * sizeof(uint32_t)), get_chunk_offset(context)); switch (versioned_root_signature_get_parameter_type(desc, i)) { case VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: if (desc->version == VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0) - ret = shader_write_descriptor_table(context, &desc->u.v_1_0.parameters[i].u.descriptor_table); + shader_write_descriptor_table(context, &desc->u.v_1_0.parameters[i].u.descriptor_table); else ret = shader_write_descriptor_table1(context, &desc->u.v_1_1.parameters[i].u.descriptor_table); break;
participants (1)
-
Alexandre Julliard