Józef Kucia : vkd3d: Allocate memory for resource if heap memory cannot be used.
Module: vkd3d Branch: master Commit: 04635885910f65bfb1aa2ed5ebd1dfca24e6e88e URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=04635885910f65bfb1aa2ed5... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Mon Oct 1 13:57:10 2018 +0200 vkd3d: Allocate memory for resource if heap memory cannot be used. Anvil has additional restrictions for index and vertex buffers. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d/resource.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index d633094..68c189a 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -1121,9 +1121,10 @@ static HRESULT vkd3d_bind_heap_memory(struct d3d12_device *device, if (!(requirements.memoryTypeBits & (1u << heap->vk_memory_type))) { - FIXME("Memory type %u cannot be bound to resource %p (allowed types %#x).\n", + FIXME("Memory type %u cannot be bound to resource %p (allowed types %#x), " + "allocating device memory.\n", heap->vk_memory_type, resource, requirements.memoryTypeBits); - return E_NOTIMPL; + return vkd3d_allocate_resource_memory(device, resource, &heap->desc.Properties, heap->desc.Flags); } if (d3d12_resource_is_buffer(resource))
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Alexandre Julliard