Rico Schüller : d3d10: Implement ID3D10EffectVariable: :AsConstantBuffer().
Module: wine Branch: master Commit: b1e56fae0118578836c41a06861f1d6a292bff92 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b1e56fae0118578836c41a0686... Author: Rico Schüller <kgbricola(a)web.de> Date: Tue Oct 27 20:12:11 2009 +0100 d3d10: Implement ID3D10EffectVariable::AsConstantBuffer(). --- dlls/d3d10/effect.c | 9 +++++++-- 1 files changed, 7 insertions(+), 2 deletions(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 36941da..acb0f23 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -2609,9 +2609,14 @@ static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_eff static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer( ID3D10EffectVariable *iface) { - FIXME("iface %p stub!\n", iface); + struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface; - return NULL; + TRACE("iface %p\n", iface); + + if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl) + return (ID3D10EffectConstantBuffer *)This; + + return (ID3D10EffectConstantBuffer *)&null_local_buffer; } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
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Alexandre Julliard