Henri Verbeet : wined3d: Make the heap parameter to update_heap_entry() const.
Module: wine Branch: master Commit: dbcbf0c45b21915672fca6811c24a8ddd5753fcf URL: http://source.winehq.org/git/wine.git/?a=commit;h=dbcbf0c45b21915672fca6811c... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Jul 21 19:16:04 2011 +0200 wined3d: Make the heap parameter to update_heap_entry() const. --- dlls/wined3d/glsl_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index dec690e..d421e65 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -852,7 +852,7 @@ static void shader_glsl_load_constants(const struct wined3d_context *context, } } -static inline void update_heap_entry(struct constant_heap *heap, unsigned int idx, +static void update_heap_entry(const struct constant_heap *heap, unsigned int idx, unsigned int heap_idx, DWORD new_version) { struct constant_entry *entries = heap->entries;
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Alexandre Julliard