Andrey Gusev : wined3d: Fix a typo in comment.
Module: wine Branch: master Commit: 436d7cc2dbc33f6d9b0b10784f4974d5d1eb25c3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=436d7cc2dbc33f6d9b0b10784f... Author: Andrey Gusev <andrey.goosev(a)gmail.com> Date: Thu Jun 2 13:17:10 2016 +0300 wined3d: Fix a typo in comment. Signed-off-by: Andrey Gusev <andrey.goosev(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/directx.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index fbfbb49..2472c67 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -4462,7 +4462,7 @@ static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_in lockable = TRUE; /* On some modern cards like the Geforce8/9, GLX doesn't offer some - * dephth/stencil formats which D3D9 reports. We can safely report + * depth/stencil formats which D3D9 reports. We can safely report * "compatible" formats (e.g. D24 can be used for D16) as long as we * aren't dealing with a lockable format. This also helps D3D <= 7 as they * expect D16 which isn't offered without this on Geforce8 cards. */
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Alexandre Julliard