Zebediah Figura : wined3d: Move the wined3d_device_context_get_depth_stencil_view() declaration to the correct place alphabetically.
Module: wine Branch: master Commit: 9429d9d38d8121beabdbd2c85fbb7c17b65c058a URL: https://source.winehq.org/git/wine.git/?a=commit;h=9429d9d38d8121beabdbd2c85... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Wed Apr 21 21:56:08 2021 -0500 wined3d: Move the wined3d_device_context_get_depth_stencil_view() declaration to the correct place alphabetically. Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- include/wine/wined3d.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index de96ff0601b..89c0d75c1eb 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2385,8 +2385,6 @@ struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_vie struct wined3d_sampler * __cdecl wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx); struct wined3d_unordered_access_view * __cdecl wined3d_device_get_cs_uav(const struct wined3d_device *device, unsigned int idx); -struct wined3d_rendertarget_view * __cdecl wined3d_device_context_get_depth_stencil_view( - const struct wined3d_device_context *context); HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, struct wined3d_caps *caps); HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx, struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation); @@ -2549,6 +2547,8 @@ struct wined3d_buffer * __cdecl wined3d_device_context_get_constant_buffer(const enum wined3d_shader_type shader_type, unsigned int idx); struct wined3d_depth_stencil_state * __cdecl wined3d_device_context_get_depth_stencil_state( const struct wined3d_device_context *context, unsigned int *stencil_ref); +struct wined3d_rendertarget_view * __cdecl wined3d_device_context_get_depth_stencil_view( + const struct wined3d_device_context *context); struct wined3d_buffer * __cdecl wined3d_device_context_get_index_buffer(const struct wined3d_device_context *context, enum wined3d_format_id *format, unsigned int *offset); struct wined3d_query * __cdecl wined3d_device_context_get_predication(struct wined3d_device_context *context,
participants (1)
-
Alexandre Julliard