Matteo Bruni : wined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth blit.
Module: wine Branch: master Commit: cf5bc7a7117b270c5351d61628b0307c710768ec URL: http://source.winehq.org/git/wine.git/?a=commit;h=cf5bc7a7117b270c5351d61628... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Wed Jan 18 23:41:32 2012 +0100 wined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth blit. --- dlls/wined3d/surface.c | 1 + 1 files changed, 1 insertions(+), 0 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index f38c148..7aa68d1 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1071,6 +1071,7 @@ static void wined3d_surface_depth_blt_fbo(const struct wined3d_device *device, s context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, NULL, dst_surface, SFLAG_INTEXTURE); context_set_draw_buffer(context, GL_NONE); context_check_fbo_status(context, GL_DRAW_FRAMEBUFFER); + context_invalidate_state(context, STATE_FRAMEBUFFER); if (gl_mask & GL_DEPTH_BUFFER_BIT) {
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Alexandre Julliard