Rico Schüller : d3dx9: Add a fixme for flags in D3DXGetShaderConstantTableEx().
Module: wine Branch: master Commit: 096833152445451134d36c84cfa8298eda58af99 URL: http://source.winehq.org/git/wine.git/?a=commit;h=096833152445451134d36c84cf... Author: Rico Schüller <kgbricola(a)web.de> Date: Thu Aug 23 21:36:36 2012 +0200 d3dx9: Add a fixme for flags in D3DXGetShaderConstantTableEx(). --- dlls/d3dx9_36/shader.c | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c index 1cac23c..8459cd4 100644 --- a/dlls/d3dx9_36/shader.c +++ b/dlls/d3dx9_36/shader.c @@ -1459,6 +1459,8 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD *byte_code, return D3DERR_INVALIDCALL; } + if (flags) FIXME("Flags (%#x) are not handled, yet!\n", flags); + hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size); if (hr != D3D_OK) {
participants (1)
-
Alexandre Julliard