[Git][wine/vkd3d][master] tests/shader_runner: Do not use skip() for shader model requirements.
19 Dec
2024
19 Dec
'24
8:26 p.m.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: b60995b1 by Henri Verbeet at 2024-12-19T21:17:05+01:00 tests/shader_runner: Do not use skip() for shader model requirements. Like we did before commit 067e6deee4aba447c6627ce02b58c6bdcd90470e. These skips aren't all that interesting; it's entirely intentional that e.g. a 2.0-3.0 run wouldn't run 4.0 shaders. - - - - - 1 changed file: - tests/shader_runner.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/b60995b106724581ed33d3ea327e7d... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/b60995b106724581ed33d3ea327e7d... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)