Henri Verbeet : wined3d: Clear the device if we' re not removing the entry from the table in wined3d_unregister_window().
Module: wine Branch: master Commit: faa040cd9e9f34a6abdf80833912bfdd581b9921 URL: http://source.winehq.org/git/wine.git/?a=commit;h=faa040cd9e9f34a6abdf808339... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Jan 26 00:21:17 2012 +0100 wined3d: Clear the device if we're not removing the entry from the table in wined3d_unregister_window(). The device may be destroyed after the window is unregistered, causing device_process_message() to access freed memory. --- dlls/wined3d/wined3d_main.c | 8 +++++++- 1 files changed, 7 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c index 1b7e493..ad7a5fc 100644 --- a/dlls/wined3d/wined3d_main.c +++ b/dlls/wined3d/wined3d_main.c @@ -444,7 +444,11 @@ static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam proc = entry->proc; wined3d_wndproc_mutex_unlock(); - return device_process_message(device, window, unicode, message, wparam, lparam, proc); + if (device) + return device_process_message(device, window, unicode, message, wparam, lparam, proc); + if (unicode) + return CallWindowProcW(proc, window, message, wparam, lparam); + return CallWindowProcA(proc, window, message, wparam, lparam); } BOOL wined3d_register_window(HWND window, struct wined3d_device *device) @@ -515,6 +519,7 @@ void wined3d_unregister_window(HWND window) proc = GetWindowLongPtrW(window, GWLP_WNDPROC); if (proc != (LONG_PTR)wined3d_wndproc) { + entry->device = NULL; wined3d_wndproc_mutex_unlock(); WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n", window, proc, wined3d_wndproc); @@ -528,6 +533,7 @@ void wined3d_unregister_window(HWND window) proc = GetWindowLongPtrA(window, GWLP_WNDPROC); if (proc != (LONG_PTR)wined3d_wndproc) { + entry->device = NULL; wined3d_wndproc_mutex_unlock(); WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n", window, proc, wined3d_wndproc);
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Alexandre Julliard